Art: Progress on the title logo is going well. We have a few drafts finished and I think we’ve got a final design we are aiming for. We’ve also started working on our desktop icon for PC/Mac/Linux release (I really love the direction we’ve gone with it.) We aren’t entirely sure how the OUYA interface is going to look as far as game library, etc., but from what I’ve read it will most likely be similar to the Xbox 360’s “cover art” style.
Programming: Porting to Java is going surprisingly smooth, with only a few hiccups here and that we’ve been able to overcome. Our progress will start to pick up even more once they release the ODK.
Story: We’ve been working with our good friend Andy Randas on the store bits of A Tofu Tail. Friday night we met to talk about the first few story sequences and the results were nothing short of awesome. We now have a draft for the beginning story sequences and we are all very excited about what we have so far, and I think players will be very excited about the way in which we are telling our story. A Tofu Tail is going to be very unique in the way that the story is such a central part of the game experience. I can’t say I know of too many puzzle games with cutscenes!