Incoming screenshot overload! We all agreed that the time was right to show off some of the new elements we’ve been working on as well as our freeplay mode menu options. Below you will find nine new, never before seen screenshots depicting our updated “HUD”, as well as our new ONI game mechanic and the tofu cube’s new range of emotions! You also get a closer look at the plethora of options available in our potentially endlessly re-playable freeplay mode (with more options available in the final version).
Check out our alchemedium swag! Ok, so it’s really just a couple of tee shirts and some business cards. If you see a couple of nerds sporting these super sexy alchemedium/A Tofu Tail tees at PAX East this weekend, make sure you give us a high-five! Ryan A and Ryan B will both be there schmoozing with other indie devs, handing out business cards, checking out booths and generally trying to be awesome. “Are those bootleg copies A Tofu Tail” you ask? Sort of. We burned a copy of our latest, pre-beta build to a handful of CDs to hand out to some of the other indie devs who are attending PAX to get some feedback. Which brings us to our next topic of discussion…
Kickstarter campaign OUYAs will begin shipping near the end of March. What does that mean for alchemedium and A Tofu Tail? Being that A Tofu Tail is our first game that we’ve worked on, this whole process has been one big learning experience for us all. An important lesson that we will take with us in the future: don’t set unrealistic deadlines. Originally, A Tofu Tail was slated to be an Xbox Live Indie Games title, with no deadline in mind. When we caught wind of the OUYAs Kickstarter campaign, we knew it would be a great opportunity for us and the perfect platform on which to release A Tofu Tail.
Early on we were really pushing to have the game completed by March, the proposed OUYA launch for Kickstarter backers, and continued working on A Tofu Tail with that deadline in mind. The further along we got in development, the more apparent it became that we were not going to hit our original deadline. With that said, we are officially going on record to say that A Tofu Tail will not yet be available to those receiving their OUYA in the next few weeks. We just cannot bring ourselves to release an incomplete product for the sake of hitting an unrealistic deadline.
On a lighter note, we are working as hard as we can to have A Tofu Tail ready for the retail launch in the summer, but it would be foolish of us to set another deadline that we may not meet. Rest assured that, when we are confident that A Tofu Tail is ready, we will make sure everyone is privy to our release plans!
Lastly, as has been the norm with our last few posts, below you will find our latest progress on A Tofu Tail. We hope to see some of you at PAX!
- game mechanics – 83% -> 87%
- level transitions – 90%
- dialogue and story sequences – 5% -> 15%
- menu functionality – 96%
- possible social features – 0%
- save feature – 80% -> 85%
- options – 80% -> 85%
- accolade system – 60%
- control customization – 5%
- tutorial – 15%
- world assets – 24% -> 30%
- story scenes – 20% -> 30%
- music – 20% -> 30%
- sound effects – 20% -> 25%
- menus / front end – 70% -> 85%