A Tofu Tail Gameplay Demonstration

alchemedium —  May 4, 2013 — 3 Comments

As promised in our PAX East recap, we have a special treat for those who have been following the development of A Tofu Tail!  After a few headache inducing roadblocks, we present to you our A Tofu Tail gameplay demonstration video.  This nearly 15 minute long HD video demonstrates our freeplay mode; one which gives the user a plethora of options to generate their own random levels tailored to each players own skill level.  Take a first look at actual freeplay mode gameplay as we discuss many of the options available to you and see how they can affect just how challenging your custom generated levels can be…all running on actual OUYA hardware!  We also take some time to explain the core game mechanics found in A Tofu Tail so that you can familiarize yourselves with A Tofu Tail’s gameplay before it’s release in a few months.

The footage was recorded a few weeks ago and since then we’ve finished a lot more than what is featured in the video.  At this point in time the story mode is fully functional and programming of the core game mechanics is finished.  The in-game menu’s have also been revamped and a new font has been created (different than that shown in the video).  What is left for us to finish are the art assets and music for the other worlds, programming of the other world’s modifiers (which can be seen in the freeplay options menu in our video), and some some code optimization.

We would love to hear you think of A Tofu Tail so far, so please leave your feedback in the video’s comment box or tells us on twitter or facebook.  Until next time!

Here is our updated progress report:

Programming:
  • level transitions – 99%
  • dialogue and story sequences – 95%
  • menu functionality – 96%
  • possible social features – 0%
  • save feature – 92%
  • options – 90%
  • accolade system – 60%
  • control customization – 40%
  • tutorial – 70%
Art:
  • world assets – 40%
  • story scenes – 30%
  • music – 40%
  • sound effects – 30%
  • menus / front end – 95%
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alchemedium

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Indie game developers from Pittsburgh, PA. We are dedicated to bringing you unique audio, visual, and gameplay experiences. Currently developing the story-driven puzzle game "A Tofu Tail" .

3 responses to A Tofu Tail Gameplay Demonstration

  1. 

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  3. 

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