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We’re all still alive, and still working on “A Tofu Tail”. Click the link below for a brief update on our progress.

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As promised last week, we’ve compiled a gallery of new screenshots showcasing the volcano, celestial and club worlds. Click the jump to view the gallery.

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We’re Still Alive

alchemedium —  June 8, 2013 — 1 Comment

It’s literally been a month since we’ve last posted an update. Fear not, alchemedium is still alive! Unfortunate fact: sometimes real life gets in the way of game development. Over the course of the last few weeks Brolley was busy moving out of his old apartment and into his new living space. During this time he was without internet and most of his programming equipment was boxed up. It just so happens his laptop also decided to die right around this time! To top it all off, after Brolley was settled and had his equipment unpacked he was admitted to the hospital for a few days. They sent him home a few days ago and is doing well. So now that things are back to normal we can resume work on A Tofu Tail. We did complete tile sets for two of the other worlds and more of the dialogue before all the madness happened. We promise to have a more substantial update for you guys in the near future so check back soon.

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Lots of OUYA updates this week! A host of controller revisions, pre-orders are made available at multiple retailers, and plans for annual OUYA hardware updates. Click the jump to get the details and to see our latest progress update on “A Tofu Tail.”

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Tracking Our Progress

alchemedium —  February 1, 2013 — 1 Comment

Aside from finalizing some legal paperwork, the programming of the menus is just about complete and the menu art is coming along nicely. Below you’ll find a bullet-pointed list of everything that needs to be completed before we can launch A Tofu Tail. As we make progress, we will continue to update the list in our weekly updates. This way you can track the progress of A Tofu Tail to completion.

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Legal at Last!

alchemedium —  January 12, 2013 — 1 Comment

A lot of new developments in the alchemedium camp this week: our legal paperwork is complete, our revamped asset management system in place, and our menus system is almost ready for implementation.

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Our OUYA has landed

alchemedium —  January 6, 2013 — 1 Comment

Our OUYA dev console arrived late this week, and we were certainly eager to toy around with it and get our latest build of A Tofu Tail up and running on the hardware. The following are our observations and thoughts.

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12-22-12: We Won!

alchemedium —  December 22, 2012 — 2 Comments

One more thing the Mayans couldn’t predict….

…that alchemedium was going to win one of the 13 OUYA early dev kits; part of their #myouyagame contest!  We were pleasantly surprised (and honored) to see a tweet this afternoon from @playouya notifying us that we were one of three lucky winners for the final day of the giveaway promotion, alongside Snow Castle and Tyrus Peace.  Here is the post on reddit describing what made them choose us!  The alchemedium team would like to thank everyone who retweeted and favorited our tweets twitter; without you we couldn’t have won.

Finally, a small update on the other going-on’s:

  • Programming is back to where it was before the we started the Java port, and everything is running smooth as butter
  • Tom has been working hard on the next piece of music, the final stage music, and we should be hearing a WIP soon
  • Finishing touches are being added to our title logo, which should also be finished soon
  • and this…

A Tofu Tail icon

And with that, we wish you all a Happy Holiday.  Check back next week for some pictures of our upcoming snowboarding excursion!

12-15-12: Progress Update

alchemedium —  December 15, 2012 — Leave a comment

Art:  Progress on the title logo is going well.  We have a few drafts finished and I think we’ve got a final design we are aiming for.  We’ve also started working on our desktop icon for PC/Mac/Linux release (I really love the direction we’ve gone with it.)  We aren’t entirely sure how the OUYA interface is going to look as far as game library, etc., but from what I’ve read it will most likely be similar to the Xbox 360’s “cover art” style.

Programming:  Porting to Java is going surprisingly smooth, with only a few hiccups here and that we’ve been able to overcome.  Our progress will start to pick up even more once they release the ODK.

Story:  We’ve been working with our good friend Andy Randas on the store bits of A Tofu Tail.  Friday night we met to talk about the first few story sequences and the results were nothing short of awesome.  We now have a draft for the beginning story sequences and we are all very excited about what we have so far, and I think players will be very excited about the way in which we are telling our story.  A Tofu Tail is going to be very unique in the way that the story is such a central part of the game experience.  I can’t say I know of too many puzzle games with cutscenes!

We were getting a lot of requests to see our game in action, so this week we put together a teaser trailer using footage from an early build of A Tofu Tail.  Let us know what you think by commenting on our youtube channel!

music courtesy of Tom Benoit (orbitalblaze):http://orbitalblaze.bandcamp.com
graphic design by Jessica Sell:http://www.facebook.com/jessicasellphotography