There is a bunch of stuff going on here at alchemedium; however, this week it hasn’t been much in the way of development on A Tofu Tail. But that’s not a bad thing! Many exciting things are on the horizon!

Come check out our upcoming events and get a deeper look into the worlds of alchemedium!

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We have some new concept art of the supporting cast of A Tofu Tail to show you; as well as, how we are designing, structuring, and balancing the levels and their flow.

Jump right in!

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Keeping players fully engrossed in the world of A Tofu Tail is a very important facet of our game design methodology. This week we take a little dive into how we have and can further improve on the players’ experience while guiding Mr. Tofu along his journey.

Also – more art stuff! Come check it out!

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We are here to present the officially complete game icon for A Tofu Tail, among other improvements in the game’s audio design. Come check it out!

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This week, we look at some major changes going on at alchemedium, and recap our experience at the Pittsburgh Gallery Crawl this past week. Come check it out!

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Hey everyone! We have been working super hard on making Mr. Tofu’s journey more flashy and exciting. Our main gamedev focus has been with looking at Unity 5 and adding a bunch of shiny things to A Tofu Tail!

Come check out how shiny things have become!

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Another relatively quick update, but we have some new concept art and an upcoming local event that we will be attending!

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We have some rather unbelievable news that we would like to share with everyone! Partner deals and new versions of A Tofu Tail! Come check out our crazy new things!

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We have another relatively quick update for this week, but we want to share the completed official cover art for A Tofu Tail! Come and check it out!

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We have a shorter update this week – on top of missing some previous updates… but for good reason! We look at some new changes and details on Brolley’s trip out to San Francisco for the Game Developer’s Conference!

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