Archives For design

Welcome back fellow readers!

Now, we all have seen how Mr. Tofu’s world has changed over the course of our game design deep dive series for the key changes to the game mechanics of A Tofu Tail. But what can we say are the major lessons learned and pitfalls to avoid in the future?

Let’s take a look!

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It has been a long road for us (and especially Mr. Tofu!), but we have finally reached the final mechanics change in the rebuild of A Tofu Tail. The final stage in each world was originally envisioned to be a “boss stage” to further challenge the player and shift gears a bit, but something was missing…

Read on to see how we were able to bring new life into the boss stages and pit Mr. Tofu in a final showdown against the Kitsune!

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At last we have arrived at our final new puzzle mechanic here in Part 5 of our Game Mechanics Deep Dive. And now it looks like Mr. Tofu, on his quest to get his human body back, may get his chance to travel through space and time!He is very excited! Let’s dive in and take a look at what he will see out in the Kitsune’s Spacetime Realm…

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Part four of our look at the puzzle mechanic changes in A Tofu Tail has us examining various creatures from Japanese folklore in order to find a new friend for Mr. Tofu! Dive in with us and read about these spiteful spirits and crazy creatures…

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Hey all! We’ve been super busy finishing up the core A Tofu Tail experience; working through building the new mechanics, making sure they are functional (as well as fun) has been pretty exhausting, but we think it is worth it! Making sure these mechanics are solid and cohesive is very important to us.

The design and feel of the boss levels was another important piece of the game-dev puzzle that we wanted to get right, and with that finished, we only had a few things left to pull together. With the final feature in A Tofu Tail finished – the reverse movement option – we are excited to announce that…

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Part three of our journey into the design changes in A Tofu Tail shows us not all blunders are a bust! Sometimes unexpected things occur and we actually make better games because of it. Read on to see what has got us all excited about making minute mishaps…

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