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Welcome back fellow readers!

Now, we all have seen how Mr. Tofu’s world has changed over the course of our game design deep dive series for the key changes to the game mechanics of A Tofu Tail. But what can we say are the major lessons learned and pitfalls to avoid in the future?

Let’s take a look!

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It has been a long road for us (and especially Mr. Tofu!), but we have finally reached the final mechanics change in the rebuild of A Tofu Tail. The final stage in each world was originally envisioned to be a “boss stage” to further challenge the player and shift gears a bit, but something was missing…

Read on to see how we were able to bring new life into the boss stages and pit Mr. Tofu in a final showdown against the Kitsune!

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At last we have arrived at our final new puzzle mechanic here in Part 5 of our Game Mechanics Deep Dive. And now it looks like Mr. Tofu, on his quest to get his human body back, may get his chance to travel through space and time!He is very excited! Let’s dive in and take a look at what he will see out in the Kitsune’s Spacetime Realm…

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Part four of our look at the puzzle mechanic changes in A Tofu Tail has us examining various creatures from Japanese folklore in order to find a new friend for Mr. Tofu! Dive in with us and read about these spiteful spirits and crazy creatures…

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Part three of our journey into the design changes in A Tofu Tail shows us not all blunders are a bust! Sometimes unexpected things occur and we actually make better games because of it. Read on to see what has got us all excited about making minute mishaps…

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So A Tofu Tail has been in development for almost two whole years now…
Don’t worry, we are in as much disbelief as to where that time has gone as well
[o.o]

Has all the waiting, working, and wrestling with design been worth it?

Over the next series of posts we will take you through our development journey
to redesign and strengthen the gameplay in Mr. Tofu’s tale!

Click the link to check out part 1 of our deep dive into the inner workings of A Tofu Tail!

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Hey there, everyone!

I know it has been way too long since our last update; hopefully you have stuck with us since then! Despite our radio (internet?) silence for a few months, we have made a ton of exciting progress. From festival and competition submissions to a new general direction and new game mechanics, we have a lot to share in the coming updates. You can bet your tofu on it!

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A Storm is Brewing

alchemedium —  September 8, 2013 — Leave a comment

Hey everyone, just dropping by to let you know alchemedium is alive and well and still hard at work on A Tofu Tail. I know we haven’t had a proper update in several months, so we are definitely overdue in updating everyone on our progress so far. Most of the progress that we’ve made in the last few months has mostly been bug fixes and programming; nothing terribly exciting. But we do have a few screens of the newly completed Tempest level and the kitsune that inhabit this world. Click the jump to check out the screens and read up on our latest progress!

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As promised last week, we’ve compiled a gallery of new screenshots showcasing the volcano, celestial and club worlds. Click the jump to view the gallery.

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We’re Still Alive

alchemedium —  June 8, 2013 — 1 Comment

It’s literally been a month since we’ve last posted an update. Fear not, alchemedium is still alive! Unfortunate fact: sometimes real life gets in the way of game development. Over the course of the last few weeks Brolley was busy moving out of his old apartment and into his new living space. During this time he was without internet and most of his programming equipment was boxed up. It just so happens his laptop also decided to die right around this time! To top it all off, after Brolley was settled and had his equipment unpacked he was admitted to the hospital for a few days. They sent him home a few days ago and is doing well. So now that things are back to normal we can resume work on A Tofu Tail. We did complete tile sets for two of the other worlds and more of the dialogue before all the madness happened. We promise to have a more substantial update for you guys in the near future so check back soon.

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