Archives For PAX

post-Pax East Update

alchemedium —  April 20, 2013 — 1 Comment

Yes we know, PAX East has been over for a few weeks, so we are a little behind with our post-PAX impressions. But you know what? You’re going to get them anyways!

In a nutshell, PAX East was really awesome (aside from our run-in with a big bad “blizzard” that added an extra three hours to our drive home). We got to meet a TON of other indie developers who we would like to collectively thank for taking the time out of their busy days to chat with us. They all seemed really excited to be there showing off their latest projects and we were equally excited talk to them about their development and try them out. The best part of being involved in the indie game community is everyone is very open and supportive and there is quite a real sense of community. So thanks again to all the devs at PAX East!

Wonder what the alchemedium crew been working on? Click the jump for some new art assets and a teaser for some new music from Tom!

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alchemedium is getting pumped for PAX East! Three days and counting!

Incoming screenshot overload! We all agreed that the time was right to show off some of the new elements we’ve been working on as well as our freeplay mode menu options. After the link you will find nine new, never before seen screenshots depicting our updated “HUD”, as well as our new ONI game mechanic and the tofu cube’s new range of emotions! You also get a closer look at the plethora of options available in our potentially endlessly re-playable freeplay mode (with more options available in the final version).

Click the jump for all the screenshots, an update on the release of A Tofu Tail and a peak at some alchemedium swag.

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