Archives For update

Hey everyone! We have been working super hard on making Mr. Tofu’s journey more flashy and exciting. Our main gamedev focus has been with looking at Unity 5 and adding a bunch of shiny things to A Tofu Tail!

Come check out how shiny things have become!

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Another relatively quick update, but we have some new concept art and an upcoming local event that we will be attending!

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We have some rather unbelievable news that we would like to share with everyone! Partner deals and new versions of A Tofu Tail! Come check out our crazy new things!

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We have another relatively quick update for this week, but we want to share the completed official cover art for A Tofu Tail! Come and check it out!

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We have a shorter update this week – on top of missing some previous updates… but for good reason! We look at some new changes and details on Brolley’s trip out to San Francisco for the Game Developer’s Conference!

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This update, we focus mainly on changes to the design of A Tofu Tail in order to improve the user experience and their immersion in the game. Jump in and see what we’ve put together to keep everyone absorbed in the world of the magic foxes!

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Hey everyone!

We have another small indie game dev update, mainly due to marketing strategy planning and such (which we hope to share at some point) – but some solid progress even so.

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Hey, all! We’re sharing a slightly smaller development update this week, but it is nonetheless still exciting with our advancement in the project 🙂

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A new level builder, fresh new story stages, concept art, lessons learned… A lot has been going on despite some recent setbacks!

With the increase in our production of A Tofu Tail’s story levels, puzzle design is popping up as one of our biggest challenges at the moment. How would you tackle that problem?

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Hey all! We’ve been super busy finishing up the core A Tofu Tail experience; working through building the new mechanics, making sure they are functional (as well as fun) has been pretty exhausting, but we think it is worth it! Making sure these mechanics are solid and cohesive is very important to us.

The design and feel of the boss levels was another important piece of the game-dev puzzle that we wanted to get right, and with that finished, we only had a few things left to pull together. With the final feature in A Tofu Tail finished – the reverse movement option – we are excited to announce that…

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